EVE keeps 30 days of wallet history. Hangar stores older history in this browser. To use this history in another browser, export it to a file. Import the file in the other browser.
Dashboard
Stock, production and wallet activity
Stockpile
Loose stock across all counted locations
Targets and rates
Each bar at the top is one item: its stock as a percent of its target. Point to a bar to find its row. Each item shows under the build set that uses the most of it. To show an item under a different group, type the group in Warehouse. Sections with items short come first. Days left is held stock divided by daily use.
Low-stock plans keep fixed product targets and prompt a rebuild below their trigger percentage. They add no daily rate. Recurring targets cover one period of use or deliveries plus the buffer. Output-only items keep one production batch plus the buffer. Inputs use the same job rounding, blueprint ME and facility bonuses as Build plan. Outputs show planned production; delivery commitments also use stock. Coverage assumes no replenishment. Corporation stock follows your Warehouse setting.
Set a target in Build plan or Warehouse to override the calculation. Observed consumption is stock that disappeared between recorded snapshots in the last 30 days; it is separate from planned demand. Projections are for direct build inputs and outputs. Set intermediate production up as another build set.
Production & deliveries
Build plan ↗Recent activity
All activity ↗Fit checker
Count your fitted ships and list what to buy
Selected fit
Show fit
Import fits from a file
pyfa keeps fits in a database. Use Backup all fittings, or export to EFT. Fitting XML also works.
Fitted ships
Your ships, one group for each fit.
Fit request
The app counts each ship and item one time.
Request readiness
Items you need
The list adds equal items together.
Show Multibuy text
Build plan
Plan manufacturing jobs from your blueprints and list the materials to buy
Build set
Each set keeps its own products, facility and build location. Switch to plan another.
The number of days between builds of this set. The Planets page then counts the PI that the set uses each hour. Leave it empty if you do not build the set again.
Deliver the requested quantities each build period. The buffer adds spare stock without changing the production rate.
Product quantities set fixed stock targets. Rebuild below this percentage. No daily rate.
Facility
Type each bonus as the Industry window shows it under Material consumption modifiers. The app multiplies them and keeps them for every product in this set.
ME applies only to runs that none of your blueprints cover. A job that uses your blueprint uses that blueprint's ME.
Build request
Materials round per job. Stockpile targets stay fixed.
Blueprints to move
Each blueprint is one item to move, for all of its runs.
Materials
This list has the materials for all jobs. Substitution rules do not apply.
Show Multibuy text
Wallet
Cash flow
Market profit
Categories
Record coverage
History and data
Substitution library
Approve alternative modules for every saved fit
The app compares names and quantities. It does not compare CPU, powergrid or skills.
Warehouse
See what you hold and what it cost you
Items and costs
Dashboard ↗Expand an item for locations, quantities and cost history.
Add inventory
Record stock by location, or paste items from the game.
Paste from the game
Copy items from your hangar in the game. Multibuy lists and
Item x40
lines also work.
Track another item
Track an item on the dashboard without adding inventory. Leave the target empty to use the calculated amount. The dashboard shows each item under its build set. Type a group to show the item under that group.
Fitted ships
Show fitted ships
Planets
Keep the factories running with fewer hauls, and see what your PI costs
Run
Sustainable production
Supply and priorities
How it works
Rates are units per hour across the selected planets. Demand includes factories at full speed and build sets with a build period. Missing inputs slow factories and leave other inputs unused. In this balance table, build sets use what the factories leave. The sustainable plan above reserves build-set inputs first.
When inputs are short, factories receive them in priority order: High, Normal, Low. Auto sets priority from your build sets. With a build period, needed products are High and other products are Low. Without a build period, needed products are High and other products are Normal. A product also takes the higher priority of any product that uses it. Extraction plans increase supply for High and Normal products.
Extraction planning
Extraction mix
How it works
The target divides your total P1 output by priority: High, Normal, Low. Products at the same priority share the available supply. Suggestions change one planet at a time. They can change the resource, move heads and factories, or add an extractor. Each layout must fit the CPU and power grid and use a resource available on that planet type. Density reports estimate relative output using the current extraction rate. Optional survey yields replace that estimate. A suggestion appears only if it lets factories run more of the time. Select Keep for P1 used outside PI, such as Oxygen for fuel blocks. Suggestions leave that supply unchanged.
Extraction balance
How it works
The suggested layout makes the most P1 before the next run. It must fit the CPU and power grid at the command center level your skill allows. Factories use extracted P0 and stored P0. Fewer factories can produce more if they run without stopping. The plan uses measured extraction rates when available. Otherwise, it uses the program's average rate.
Cost of production
Colonies
Factory planets
Extraction planets
Alerts
Characters
Connect EVE characters and keep their assets current
Connected characters
The app counts the assets of every connected character together. Your sign-in stays in this browser and renews itself. Connect again only if EVE ends it, or if you disconnect.
Sync settings
A sync always replaces what that character holds. This setting also clears the rows you typed or pasted.
When you open Hangar, it syncs each signed-in character whose assets are more than an hour old. While Hangar stays open, it syncs each character again when EVE makes a new copy of their assets. EVE does this about one time each hour. This follows the setting above.
Costs always count corporation stock. This setting also lets the fit checker and the Build plan use it. A Director's sync reads the corporation's hangars.
EVE application client ID
Register an application at developers.eveonline.com. Set the callback URL to
and add the scopes below. Then paste the client ID here.